Generation Kill Paintball Scenario in North Carolina

Forget Murphy's Law.
This is Murphy's War!

Generation Kill: Scenario Overview

Paintball Scenario, NC, Generation Kill, Team Tango Alpha2Based on the book by Evan Wright (which was the basis for the HBO miniseries),  2009's Generation Kill: A Bad Day in Baghdad was a hybrid between a Big Game and Mil-Sim paintball scenario.

In 2010, the game will be a Big Game paintball scenario with the missions and situations of a mil-sim event but none of the mil-sim restrictions. The game will have four factions in play...

  • The Marine 1st Recon Unit - the elite of the Marines moving through Afghanistan, one screwy mission at a time. The Marines will operate under Big Game Rules this year with specific scenario missions and objectives to score points.
     
  • The Taliban & al Qaeda - The worst terrorists the world has to offer have seized control of Afghanistan and viciously attacked America. Murder, torture, rape and human rights abuses are their stock in trade. And yet, in 2000, have banned the production of opium. Go figure.
     
  • The Pashtun Mafia - An organized collection of corrupt politicians and former military, these drug cartel lords are losing billions due to the Taliban's ban of opium production, but in the end, they don't want the U.S. War on Drugs hindering their profits either. In an effort to reclaim their drug empire, the Pashtun have assembled an army of Afghani, Iranian, and Pakistani mercenaries to rid themselves of both the Taliban and the U.S. forces, but aren't above making temporary alliances with either side to gain an advantage.
     
  • The Afghani Citizenry - struggling to stay alive and willing to work with ALL sides just to survive. The Afghani citizens will be played by ref/roles players and while they MAY be non-combatants, they will be active participants in the game play. They can be informants, spies, suppliers, supporters, and even suicide bombers. You will need them to win and killing innocent Afghani's will cost you severe points.

 

We looked at what makes a game "good" from a players perspective (and our things we can influence).

  • Minimal lines - we are partnering with Command Decisions who do some of the largest games in the area and excel at minimizing wait times for chrono, sign in, air fills, and paint lines. We will have multiple check in lines and personnel directing you to the fastest place to get you signed in and ready to play paintball.
     
  • Minimize Cheating - there is nothing we can do to eliminate this from paintball. Some people simply have no honor. What can you do? What we did was...
    • reduce the size of the playable area so it is not a mile long trek to get off the field and repaint and air. It also concentrates our referees to a smaller area.
    • Add as many DZ's and spread them as equally as possible to make it easy to respawn. This minimizes the temptation.
    • Plenty of referees - our role players will double as refs and will always be where the action is at, as well as regular CDWC refs working a zone pattern to cover the  whole field. We should have more than 1 ref for every 20 players.
    • Punish wipers and cheaters with immediate expulsion from the game based on the referee's call. Zero tolerance.
       
  • Maximize Fun - we are...
    • Adding an hour to the front end of the game to give you more paintball for your money.
    • Changing the kill shots to below the knees and elbows and NOT guns so that you can stay on the field longer and minimize the number of DZ treks up and down those hills.
    • Allowing all players to carry as much paint as they like.
    • Making the missions NOT be Capture and Hold to minimize "guard duty" of uncontested bases, allowing you to be in the fight as much as possible.

 

 

 

 

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Copyright  2009  Team: Tango Alpha2. All Rights Reserved,  Generation Kill written by Evan Wright